GG and NG Meaning in Betting
GG/NG meaning in one line: GG wins if both teams score, NG wins if at least one team fails to. See the settlement rules, GG and over 2.5, first-half GG and Naira examples.
GG (goal-goal) means both teams score at least one goal in the match, so 1–1, 2–1 and 3–3 all win. NG (no goal) means at least one team fails to score, so 0–0, 1–0 and 3–0 win. The same market is called both teams to score (BTTS): GG is Yes, NG is No.
On this page
GG (“goal-goal”) is a bet that both teams score at least once, and NG (“no goal”) is a bet that at least one of them does not. The winner and the total number of goals do not matter, so a 1–1 draw wins GG just as surely as a 4–3 thriller.
GG/NG and the BTTS name
Nigerian bookmakers mostly label this market “GG/NG”, while international sites call it “Both Teams To Score” or BTTS, with Yes and No buttons. It is one market under two names: GG equals BTTS Yes and NG equals BTTS No. The settlement rules are identical whichever label your app uses. Some apps also list team-only markets such as “Home team to score: yes”, which is effectively one half of a GG.
NG is often misread as “no goals in the match”. It is not. NG wins on 0–0, but it also wins on 1–0, 2–0 or 5–0, in fact on any result where one side stays on zero.
GG and NG settlement table
| Final score | GG | NG | Why |
|---|---|---|---|
| 0–0 | Loses | Wins | Neither scored |
| 1–0 | Loses | Wins | Away side blank |
| 0–2 | Loses | Wins | Home side blank |
| 1–1 | Wins | Loses | Both scored |
| 3–1 | Wins | Loses | Both scored |
| 4–0 | Loses | Wins | One-sided |
A late consolation goal flips the result: a 3–0 that becomes 3–1 in stoppage time turns a winning NG into a losing one. Own goals count for the team that benefits, so if a home defender turns the ball into his own net, that goal is credited to the away side and can complete a GG.
Worked GG and NG examples in Naira
Example ₦1,500 on GG at 1.75. The match ends 2–1, so the return is ₦1,500 × 1.75 = ₦2,625 and the profit ₦1,125. Had it finished 2–0, the stake would be lost even though there were two goals.
Example ₦1,500 on NG at 2.00 in a game where the away side rarely scores on the road. A 1–0 home win returns ₦3,000, a profit of ₦1,500.
GG and NG prices often sit close together because many matches could go either way. GG at 1.75 implies about 57%, NG at 2.00 implies 50%, and together they add up to about 107%. The extra 7% is the bookmaker’s margin, explained in our guide to reading odds and margins.
GG and over 2.5
“GG and over 2.5” (also “BTTS and over 2.5”) is a combined selection: both teams must score and the match must contain three or more goals. Both conditions have to be met.
| Score | GG | Over 2.5 | GG and over 2.5 |
|---|---|---|---|
| 1–1 | Yes | No | Loses |
| 2–0 | No | No | Loses |
| 3–0 | No | Yes | Loses |
| 2–1 | Yes | Yes | Wins |
| 2–2 | Yes | Yes | Wins |
The 1–1 is the classic trap: GG lands, but with only two goals the combined bet fails. Where offered, “GG and under 2.5” is the mirror image and can only win on a 1–1, while “NG and over 2.5” needs a one-sided game such as 3–0 or 0–4. For the over side alone, see what over 2.5 means.
First-half GG and second-half GG
First-half GG needs both teams to score before the half-time whistle, first-half stoppage time included. A match that is 1–0 at the break and ends 2–2 loses first-half GG even though full-match GG wins. Because it asks a lot from 45 minutes, the odds are much higher.
Second-half GG counts only goals after the restart, so a 1–1 half-time score followed by a goalless second half loses it. “GG in both halves”, where a bookmaker offers it, needs each team to score in each half, which means at least four goals.
Extra time, abandoned matches and void rules
GG/NG settles on regular time plus stoppage time. In a knockout tie that is 1–0 after 90 minutes, NG wins even if the trailing side equalises in extra time, and shootout kicks never count. If a match is abandoned after both teams have scored, many bookmakers settle GG as a winner because nothing later could undo it. NG cannot be confirmed until the end, so it is typically voided. Rules differ between bookmakers, so read the terms of the one you use.
NG is worth a look when a strong home team faces a weak attack, because one clean sheet is enough. Our clean sheet page looks at that angle in more detail.
Common GG and NG mistakes
- Thinking NG means 0–0 only. Any clean sheet for either team wins it.
- Expecting GG to need lots of goals. A 1–1 is enough.
- Looking only at attack. A strong home defence lowers GG chances as much as a weak away attack does.
- Ignoring match context. A side that only needs a draw may sit deep and never threaten.
Choosing the matches is the harder part. Our daily GG and BTTS picks list the games we rate, with every settled pick recorded in the results table. Related goal markets are covered in over 1.5 goals and under lines explained.
Related betting terms
GG and NG meaning: FAQ
Yes. The goal is credited to the team that benefits, not the player who touched it last. If the away side has not scored and a home defender puts the ball into his own net, the away side now has a goal and GG can be completed.
Yes. NG wins whenever at least one team fails to score, and in a 0–0 neither side scores. It is just one of many NG results, along with 1–0, 2–0, 0–3 and any other scoreline with a zero in it.
Both teams must score and the match must have three goals or fewer. That leaves only 1–1, 2–1 and 1–2 as winning results. A 2–2 has four goals and loses, and a 2–0 loses because one team did not score.
It needs a one-sided match with three or more goals, where one team scores them all. Scores like 3–0, 0–3 and 4–0 win. Any game where both sides score, such as 2–1, loses, as does a 2–0 with only two goals.
No. Every GG winner has at least two goals, but over 1.5 also wins on 2–0 or 3–0, which lose GG. Over 1.5 asks how many goals there are, while GG asks whether both teams contributed to them.